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The two men sat in front of the TV for a half hour, intermittently screaming, cheering and jumping as the Clippers played the Utah Jazz. Jordan prepared for the virtual contest as if he were about to play a real game, rolling his neck and pumping his arms for intimidation. Recently, Jordan challenged his friend John Waterman to an NBA2K9 duel at Jordan’s Playa del Rey home. That’s the only thing I don’t like about him.” My player shoots a jumper or finger-rolls it. And Jordan complains, “When I play, I’m right under the basket and I usually dunk it. Robinson wants his video character to be cuter. Robinson and Jordan enjoy seeing their mini-selves scamper around the video court, but they do have a few complaints. “My player tries to block everything all the time,” he said. Jordan’s avatar in the video game has even taught him a thing or two. “When I’m playing, I’m thinking, ‘OK, this is what he’s going to do,’ and he ends up doing it,” Jordan said. On the virtual court, Garnett, the Celtics’ All-Star forward, usually shoots a fadeaway jumper if he catches a pass at a certain spot outside the paint. He also pays attention to the moves of particular players he may guard in real games.
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He said he likes how the game accurately reflects the opposition’s pace of play. For LeBron James, the video makers compiled a montage of his moves, then hired former college or semipro players to try to act them out, including using a trampoline in the studio to capture his dunks.Ĭonley estimated that four or five players on every NBA team are regular video game users.ĭeAndre Jordan said he is the Clippers’ most avid gamer, and the second-year center prefers NBA Live. Not all stars will show up to act out their moves. The players don suits with motion-transmitting devices as they shoot, rebound, run and make defensive moves in the studio, infrared cameras transmit their movements into a computer. So the video firms bring to their studios dozens of NBA players - including Shaquille O’Neal, Chris Paul, Baron Davis, Dwyane Wade, Kevin Garnett and Tim Duncan - to capture their moves on a database.
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If there’s a video game that’ll help you do that, I need that game.”Ī constant challenge for the video makers is to try to replicate players’ moves and team tendencies. “Ain’t no video game gonna help you do that.
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“There’s no way to strategize how to play against Kobe,” Robinson said. But Robinson laughed when asked if defending Bryant’s virtual doppelganger helps him guard the real-life 11-time All-Star. He likes to defend Kobe Bryant in video play. “With the video games, you can try different dunks that people have never seen before,” Robinson said.Īlthough the video games help, Robinson said they have their limitations.